Project 04
Pixel Art Gallery
Hand-crafted pixel-art sprites and animation — character work built frame by frame as a pixel and sprite artist using Aseprite.
0Artworks
0Animations
0Static Sprites
0Idle Stances
Gallery
Pixel Animation
Derivative Work
Portrait and Avatar Commission
Content and Stories
Pixel GIF and Stickers
Song Cover
Sprite Burn
What I Do
01
Sprite Sheets
Optimized sprite sheets for game engines — packed frames, trimmed whitespace, JSON metadata export.
Engine-ready02
Animation Loops
Seamless looping animations — idle, walk, attack, death cycles with onion-skinning precision.
Frame-perfect03
Color Palettes
Constrained palettes (16/32/64 colors) — cohesive look across characters, environments, UI elements.
Limited colors04
Pixel Scaling
Nearest-neighbor upscaling for crisp retro look at any resolution — 1x to 10x without blur.
Crisp at any size05
Tileable Assets
Seamless tilesets for platforms, backgrounds, UI panels — edge-matched for infinite tiling.
Seamless06
Aseprite Workflow
Native .aseprite source files — layers, tags, frame data preserved for iterative development.
Source included